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MatthewMitchell
Game Architect  ·  Real-Time Systems

Building games, tools, and AI systems —from Unreal Engine to cloud inference.

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// STUDIO OUTPUT

What We Ship

Games, comics, AI systems, and content — shipped across Steam, web, and Global Comix.

RHM Universe
RHM: The Foundation
Play TestingSteam

RHM: The Foundation

Indie vertical slice showcasing core combat & network loop — driving early wishlist traction and pre-rating feedback.

Play Now
Knight: Here We Go Again
Liveitch.io

Knight: Here We Go Again

Part of the RHM Universe — indie boss-rush action game with stylized combat mechanics and medieval fantasy aesthetic.

Play Now
RHM: Echoes of Memories
LiveGlobal Comix

RHM: Echoes of Memories

The RHM Universe in ink — a serialized comic following Dirge City, Eli, and the echoes that haunt every choice. Read free on Global Comix.

Read Now
MMKPC Audica
LiveYouTube

MMKPC Audica

The official music channel for Rhythm Has Me — original soundtracks, scores, and audio from the RHM Universe. Every track built for the world.

Listen Now
Also Shipped
MindScape
LiveWeb

MindScape

Gamified therapeutic conversation simulator — 32 AI-powered patient personalities, 8 psychological archetypes, real-time GPT-4o dialogue.

Try Demo
Matteo
LiveWeb

Matteo

Luxury AI companion with voice synthesis, a cinematic orb presence, and premium subscription — live at matteo.mmkpcstudios.com.

Play Now
Sperm Racing World Cup
LiveWeb

Sperm Racing World Cup

Health science simulation — contract work. A real-time visualization of biological racing mechanics built for science communication.

Sign Up
// STUDIO TOOLS

Pipeline & Dev Tools

Open-source automation for UE5, CI/CD, shaders, and full-stack pipelines.

Explore All Tools
AnimationUE5Pipeline TDCI/CDShaderUtility
Animation

KiMoDo Motion Pipeline

Text → full-body animation. Local GPU, no cloud.

UE5

UE5 Asset Validator

C++ editor plugin — naming, texture budgets, LODs.

Shader

HLSL Material Library

17 production shaders for UE5: noise, Voronoi, SSS, flow maps.

CI/CD

UE5 Horde Pipeline

Automated compile, cook, and asset validation on every commit.

Matthew Mitchell
// ABOUT

Matthew Mitchell

Game Architect and systems builder with 15+ years across game development, real-time systems, and AI infrastructure. I build the tools that build the games — from Unreal Engine pipelines to cloud inference.

Currently leading MMKPC Studios: shipping titles on Steam, developing autonomous AI systems, and designing production pipelines that bridge creative vision with technical execution.

15+Years
// WHAT'S NEXT

Let's build something

Looking for a game architect, systems builder, or technical director?

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MMKPC Studios | Game Development, Simulation Engineering & AI by Matthew Mitchell