Building games, tools, and AI systems —
from Unreal Engine to cloud inference.
Games, comics, AI systems, and content — shipped across Steam, web, and Global Comix.

Indie vertical slice showcasing core combat & network loop — driving early wishlist traction and pre-rating feedback.
Play Now
Part of the RHM Universe — indie boss-rush action game with stylized combat mechanics and medieval fantasy aesthetic.
Play Now
The RHM Universe in ink — a serialized comic following Dirge City, Eli, and the echoes that haunt every choice. Read free on Global Comix.
Read Now
The official music channel for Rhythm Has Me — original soundtracks, scores, and audio from the RHM Universe. Every track built for the world.
Listen Now
Gamified therapeutic conversation simulator — 32 AI-powered patient personalities, 8 psychological archetypes, real-time GPT-4o dialogue.
Try Demo
Luxury AI companion with voice synthesis, a cinematic orb presence, and premium subscription — live at matteo.mmkpcstudios.com.
Play Now
Health science simulation — contract work. A real-time visualization of biological racing mechanics built for science communication.
Sign UpOpen-source automation for UE5, CI/CD, shaders, and full-stack pipelines.
Text → full-body animation. Local GPU, no cloud.
C++ editor plugin — naming, texture budgets, LODs.
17 production shaders for UE5: noise, Voronoi, SSS, flow maps.
Automated compile, cook, and asset validation on every commit.

Game Architect and systems builder with 15+ years across game development, real-time systems, and AI infrastructure. I build the tools that build the games — from Unreal Engine pipelines to cloud inference.
Currently leading MMKPC Studios: shipping titles on Steam, developing autonomous AI systems, and designing production pipelines that bridge creative vision with technical execution.
Looking for a game architect, systems builder, or technical director?