Building games, tools, and AI systems —
from Unreal Engine to cloud inference.
Shipped titles, interactive experiences, and contracted engineering — from Steam releases to live simulation sports.

Indie vertical slice showcasing core combat & network loop — driving early wishlist traction and pre-rating feedback.
Play Now
Part of the RHM Universe — indie boss-rush action game with stylized combat mechanics and medieval fantasy aesthetic.
Play Now
Gamified therapeutic conversation simulator — 32 AI-powered patient personalities, 8 psychological archetypes, real-time GPT-4o dialogue.
Try Demo
The World's Smallest Sport — a science-based competitive simulation where athletes race representing 128 countries. Engineering the real-time simulation engine powering live broadcasts and the 2026 World Cup.
View Official SiteOriginal tools, plugins, and pipelines — currently being catalogued. Check back soon.
AI/ML infrastructure — details coming soon.
Unreal Engine integration tooling — details coming soon.
Autonomous development systems — details coming soon.
Scaffold a production-ready Next.js site from a single text prompt. Two API keys. No cloud account required.
SourceGame development IDE tooling — details coming soon.
Character creation pipeline — details coming soon.

Technical Director and AI Engineer with 15+ years across game development, real-time systems, and machine learning infrastructure. I build the tools that build the games — from Unreal Engine plugins to cloud AI pipelines.
Currently leading MMKPC Studios: shipping titles on Steam, developing autonomous AI systems, and designing production pipelines that bridge creative vision with technical execution.
Looking for a technical director, AI engineer, or game development partner?