MMKPC STUDIOS
Independent production studio / Games / Comics / Music

MMKPC
Studios.

Original worlds built across interactive systems, visual stories, sound, and production technology.

Games / In-engine

The worlds are already playable.

Captured from active Unreal builds and the public RHM Steam page. These images show current game systems and prototype work, not cinematic stand-ins.

RHM gameplay showing a player traversing a holographic training route
RHM: The Foundation / Public Steam build

Traverse the signal.

Third-person movement, objective routing, illuminated traversal geometry, and reactive visual language inside the training zone.

View on Steam
LightKeeper Unreal prototype showing a character inside a neon observation room with collision debug shapes
LightKeeper / Unreal prototype capture

Interaction before presentation.

This is development evidence: a character, observation space, lighting pass, and collision/interaction volumes being validated in engine. It is intentionally labeled as prototype work rather than final gameplay.

In active development
The reading room

Four entries into the RhythmVerse.

Produced issues and specials, assembled as readable digital experiences and connected to the larger RHM world.

Ward 9 / The Last Case

A case told across media.

The game is in development. Its eight-track original soundtrack, storyboards, patient imagery, and cinematic production already establish the case through one controlled canon.

Hear the soundtrack
Studio slate

Worlds are the output. Systems make them possible.

MMKPC joins creative direction with the practical production infrastructure needed to move work from idea to playable, readable, watchable, and reviewable artifacts.

01 / Interactive

Games

Unreal systems, gameplay prototypes, release preparation, and player-facing worlds.

02 / Visual

Comics and media

Canon, scripts, page systems, visual development, storyboards, and cinematic edits.

03 / Sound

Music and audio

Original records, companion soundtracks, voice-production controls, and mastered delivery.

04 / Production

Tools and pipelines

Repeatable workflows, evidence boards, technical validation, and structured handoffs.