Built Infrastructure
Original tools, pipelines, and AI systems — open-source where possible. Check back soon.
KiMoDo Motion Pipeline
Type a sentence — get a full-body human animation. Local, GPU-powered BVH generation via NVIDIA KiMoDo. No cloud. Nothing leaves your machine.
SourceStudioKit
Scaffold a production-ready Next.js site from a single text prompt. Two API keys. No cloud account required.
SourceCollectible System
Unreal Engine automation script — batch-renames assets in a folder, appending '_Collectible' to each. Part of a UE5 game systems pipeline.
SourceUE5 Horde Pipeline
UE5 CI/CD pipeline using Epic Horde, BuildGraph, UBT, and UAT — automated compile, content cook, and asset validation on every commit via GitHub Actions.
SourceUE5 Asset Validator
UE5 C++ editor plugin with Slate UI for automated asset validation — naming conventions, texture budgets, LOD requirements, one-click remediation.
SourceUE5 Python Pipeline
Python asset pipeline for UE5 — bulk audit, batch rename, LOD generation, JSON manifest export, and a CI gate (exits 1 on violations). Targets the #1 skill in AAA/VFX TD postings.
SourceHLSL Material Library
Production HLSL shader toolkit for UE5 (.usf) — value noise, FBM, Voronoi, triplanar projection, rim light, Fresnel, SSS approximation, flow map UV distortion. 17 tests.
SourceUSD UE5 Pipeline
OpenUSD stage inspection and validation CLI before import into UE5 — walks prims, checks Y-up/cm units, flags unbound meshes, exports JSON pipeline reports.
SourceMaya Pipeline Toolkit
Maya Python plugin for UE5 handoff — naming convention enforcement (SM_, jnt_, BS_), polycount gating at 500k tris, FBX export with exact UE5 settings.
SourceUE5 PCG Tools
Procedural Content Generation graph automation — creates PCG assets and applies scatter presets (dense foliage, sparse rocks, forest canopy, urban clutter) via Python.
SourcePerforce Pipeline Scripts
P4 automation for AAA studios — pre-submit hook that blocks .tmp/.bak/.DS_Store, enforces naming, workspace setup, and dry-run sync status reporting.
SourceShotGrid Status Bridge
ShotGrid/Flow Production Tracking bridge — sets task status on asset validation, creates Version entries on save, reads credentials from env vars. UE5 event hooks included.
SourceHoudini Pipeline Toolkit
PDG/TOP network builder and batch geometry processor for Houdini. Generates dependency graphs, validates geo attributes, and exports pipeline reports for USD/FBX asset streams.
SourceJenkins UE5 Pipeline
Jenkinsfile generator for Unreal Engine 5 CI/CD. Builds multi-platform (Win64, PS5, XSX, Android, iOS) pipelines with cook, pak, and deploy stages from a config dict.
SourceUnity Pipeline Tools
Asset naming validator, texture settings enforcer, and CLI batch-build generator for Unity projects. Enforces T_, M_, SM_, SK_ prefix conventions and generates build reports.
SourceMotionBuilder Pipeline
UE5 Mannequin skeleton validator and FBX animation export pipeline for MotionBuilder. Validates 21-bone rig, frame rates, and batch-exports clips with manifest generation.
SourceSubstance Batch Pipeline
Substance Designer/Painter batch export pipeline. Validates .sbsar configs, builds sbscooker and sbsrender CLI commands, enforces BaseColor/Roughness/Metallic/Normal outputs.
SourceBlender Pipeline Toolkit
Blender mesh validator and LOD chain builder for UE5 export. Validates UV maps, material slot limits, polygon counts, and generates headless export commands for FBX/USD/GLTF.
SourceHoudini Pipeline Tools
Houdini procedural pipeline toolkit: HDA validator, geometry exporter, render submitter, and SOP graph analyser. Validates node type legality, export format compatibility, and farm job configs.
SourceJenkins Pipeline Library
Jenkins Shared Library for UE5 CI/CD. Groovy DSL stages for Perforce sync, UE5 build, asset validation, Slack notify, and pytest execution — with a brace/paren balanced-syntax test harness.
SourceMotionBuilder Pipeline Tools
MotionBuilder Python pipeline toolkit: rig validator (UE5/EPIC naming conventions), FBX batch exporter, take manager, retarget helper, and scene cleaner — all testable offline.
SourceSubstance Pipeline Tools
Substance 3D Automation Toolkit pipeline: SBSAR batch renderer, texture set builder for UE5, texture name validator (T_Asset_BC/N/ORM convention), and JSON metadata sidecar writer.
SourceTeamCity UE5 Config
TeamCity Kotlin DSL configuration for UE5 game build pipelines. Defines a 4-stage chain (compile → cook → validate → package/deploy) with Perforce + Git VCS roots and Python agent setup scripts.
SourceRust Pipeline Utils
High-performance Rust CLI for UE5/VFX asset pipelines: BLAKE3 file checksumming, Rayon parallel batch processing, USD dependency graph cycle detection, and static USD layer stack resolution.
SourceUSD Stage Tools
Python toolkit for USD stage introspection and validation: prim/variant/xform inspector, static layer resolver, Hydra render-readiness validator, variant batch switcher, schema API checker, and CI gate.
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