MMKPC Studios logoMMKPC Studios
Back to Home
// TOOLS & SYSTEMS

Built Infrastructure

Original tools, pipelines, and AI systems — open-source where possible. Check back soon.

Animation
Live

KiMoDo Motion Pipeline

Type a sentence — get a full-body human animation. Local, GPU-powered BVH generation via NVIDIA KiMoDo. No cloud. Nothing leaves your machine.

Source
Utility
Live

StudioKit

Scaffold a production-ready Next.js site from a single text prompt. Two API keys. No cloud account required.

Source
UE5
Live

Collectible System

Unreal Engine automation script — batch-renames assets in a folder, appending '_Collectible' to each. Part of a UE5 game systems pipeline.

Source
UE5
Live

UE5 Horde Pipeline

UE5 CI/CD pipeline using Epic Horde, BuildGraph, UBT, and UAT — automated compile, content cook, and asset validation on every commit via GitHub Actions.

Source
UE5
Live

UE5 Asset Validator

UE5 C++ editor plugin with Slate UI for automated asset validation — naming conventions, texture budgets, LOD requirements, one-click remediation.

Source
Pipeline TD
Live

UE5 Python Pipeline

Python asset pipeline for UE5 — bulk audit, batch rename, LOD generation, JSON manifest export, and a CI gate (exits 1 on violations). Targets the #1 skill in AAA/VFX TD postings.

Source
Pipeline TD
Live

HLSL Material Library

Production HLSL shader toolkit for UE5 (.usf) — value noise, FBM, Voronoi, triplanar projection, rim light, Fresnel, SSS approximation, flow map UV distortion. 17 tests.

Source
Pipeline TD
Live

USD UE5 Pipeline

OpenUSD stage inspection and validation CLI before import into UE5 — walks prims, checks Y-up/cm units, flags unbound meshes, exports JSON pipeline reports.

Source
Pipeline TD
Live

Maya Pipeline Toolkit

Maya Python plugin for UE5 handoff — naming convention enforcement (SM_, jnt_, BS_), polycount gating at 500k tris, FBX export with exact UE5 settings.

Source
Pipeline TD
Live

UE5 PCG Tools

Procedural Content Generation graph automation — creates PCG assets and applies scatter presets (dense foliage, sparse rocks, forest canopy, urban clutter) via Python.

Source
Pipeline TD
Live

Perforce Pipeline Scripts

P4 automation for AAA studios — pre-submit hook that blocks .tmp/.bak/.DS_Store, enforces naming, workspace setup, and dry-run sync status reporting.

Source
Pipeline TD
Live

ShotGrid Status Bridge

ShotGrid/Flow Production Tracking bridge — sets task status on asset validation, creates Version entries on save, reads credentials from env vars. UE5 event hooks included.

Source
Pipeline TD
Live

Houdini Pipeline Toolkit

PDG/TOP network builder and batch geometry processor for Houdini. Generates dependency graphs, validates geo attributes, and exports pipeline reports for USD/FBX asset streams.

Source
Pipeline TD
Live

Jenkins UE5 Pipeline

Jenkinsfile generator for Unreal Engine 5 CI/CD. Builds multi-platform (Win64, PS5, XSX, Android, iOS) pipelines with cook, pak, and deploy stages from a config dict.

Source
Pipeline TD
Live

Unity Pipeline Tools

Asset naming validator, texture settings enforcer, and CLI batch-build generator for Unity projects. Enforces T_, M_, SM_, SK_ prefix conventions and generates build reports.

Source
Pipeline TD
Live

MotionBuilder Pipeline

UE5 Mannequin skeleton validator and FBX animation export pipeline for MotionBuilder. Validates 21-bone rig, frame rates, and batch-exports clips with manifest generation.

Source
Pipeline TD
Live

Substance Batch Pipeline

Substance Designer/Painter batch export pipeline. Validates .sbsar configs, builds sbscooker and sbsrender CLI commands, enforces BaseColor/Roughness/Metallic/Normal outputs.

Source
Pipeline TD
Live

Blender Pipeline Toolkit

Blender mesh validator and LOD chain builder for UE5 export. Validates UV maps, material slot limits, polygon counts, and generates headless export commands for FBX/USD/GLTF.

Source
Pipeline TD
Live

Houdini Pipeline Tools

Houdini procedural pipeline toolkit: HDA validator, geometry exporter, render submitter, and SOP graph analyser. Validates node type legality, export format compatibility, and farm job configs.

Source
Pipeline TD
Live

Jenkins Pipeline Library

Jenkins Shared Library for UE5 CI/CD. Groovy DSL stages for Perforce sync, UE5 build, asset validation, Slack notify, and pytest execution — with a brace/paren balanced-syntax test harness.

Source
Pipeline TD
Live

MotionBuilder Pipeline Tools

MotionBuilder Python pipeline toolkit: rig validator (UE5/EPIC naming conventions), FBX batch exporter, take manager, retarget helper, and scene cleaner — all testable offline.

Source
Pipeline TD
Live

Substance Pipeline Tools

Substance 3D Automation Toolkit pipeline: SBSAR batch renderer, texture set builder for UE5, texture name validator (T_Asset_BC/N/ORM convention), and JSON metadata sidecar writer.

Source
Pipeline TD
Live

TeamCity UE5 Config

TeamCity Kotlin DSL configuration for UE5 game build pipelines. Defines a 4-stage chain (compile → cook → validate → package/deploy) with Perforce + Git VCS roots and Python agent setup scripts.

Source
Pipeline TD
Live

Rust Pipeline Utils

High-performance Rust CLI for UE5/VFX asset pipelines: BLAKE3 file checksumming, Rayon parallel batch processing, USD dependency graph cycle detection, and static USD layer stack resolution.

Source
Pipeline TD
Live

USD Stage Tools

Python toolkit for USD stage introspection and validation: prim/variant/xform inspector, static layer resolver, Hydra render-readiness validator, variant batch switcher, schema API checker, and CI gate.

Source